Open Access Open Access  Restricted Access Subscription Access

A Digital 3D Classroom Using Sixth Sense and Holography Technology

Arya Manoj, Anu Salim


Sixth sense with holography visualizes a better world. Whenever we confront a new object our sense try to sight and analyze that particular object and makes us keep in touch with them. But to know the complete information about a particular commodity we should go through it in detail by surfing on net or asking the relevant person for more information. Instead, sixth sense along with 3D holography technology can be used immediately to trace the whole information about an object as soon as we see it and can project it either to any surfaces or even to space. 3D digital holographic classrooms using these technologies, represents a new scenario in the future of technology and communications. This will significantly affect the educational system very well. Sixth sense frees information from its confines by ideally integrating it with reality, and thus making the entire world your computer. It can turn any surface into a touch screen for computing, controlled by simple hand gestures. It also supports multiuser and multitouch ground works. Data access is achieved through cloud and all the information are being stored on the web. Digital holography will make the interactions more interesting and excellent. This application can be used by the educational institution to associate method of normal learning in classroom with digital world. There are several applications been popularized using this prototype, that have shown the usefulness, impulse and flexibility of the system.

Keywords: Sixth sense technology, 3D holographic projection technology, digital 3D classroom

Cite this Article
Manoj A, Salim A. A Digital 3D Classroom Using Sixth Sense and Holography Technology. Journal of Multimedia Technology & Recent Advancements. 2016; 3(2): 1–5p.

Full Text:



Pasco D. Physical Education and Sixth Sense: 2025, A scenario for the Future. Brest, France: University of Brittany; 2016.

Burch A. 8 class room uses for technology.2015 Jan 22.

Martin F, Parker MA, Deale DF. Examining Interactivity in Synchronous Virtual Classrooms. The International Review of Research in Open and Distributed Learning. 2012; 13: 227–61p.

Caputo M, Denker K, Dums B, et al. 3D Hand Gesture Recognition based on Sensor Fusion of Commodity Hardware. In: Reiterer H, Deussen O (Eds.). Mensch & Computer 2012: interaktiv informiert–allgegenwärtig und allumfassend!? München: Oldenbourg Verlag; 2012. 293–302p.

Lanham M. An Introduction to Holography.

Gupta M, Sharma S. Virtual Class room using six sense Technology. IOSRJCE. 2012; 6(4): 20–5p.

Suryavanshi U. How we look at the World Forever by Sixth Sense Technology. IJARCSSE. 2013; 3(11): 744–8p.

Guangqi Ye, Corso JJ, Hager GD. Gesture Recognition Using 3D Appearance and Motion Features. Proceedings of the Conference on Computer Vision and Pattern Recognition Workshop; 2004 Jun 27–Jul 2; Washington D.C., USA.

Ghuloum H. 3D Hologram Technology in Learning Environment. Proceedings of Science & IT Education Conference (InSITE); 2010 Jun 19–24; Cassino, Italy.

Elmorshidy A. Holographic Projection Technology: The World is Changing. Journal of Telecommunications. 2010; 2(2): 104–10p.

Gaudin S. Wearable Computers Could Act like a Sixth Sense. Computerworld [Internet]; 2014 Feb 25.

Patil DS, Patil S. Sixth Sense Technology-A New Innovation. International Journal on Recent and Innovation Trends in Computing and Communication. 2014; 2(5): 1204–7p.

Antifakos S, Schiele B. Bridging the Gap Between Virtual and Physical Games using Wearable Sensors. Proceedings of the Sixth International Symposium on Wearable Computers; 2002 Oct 10; ETH Zurich, Switzerland.


  • There are currently no refbacks.

This site has been shifted to